Arduino music - проигрывание музыки на платформе Ардиуно

Categories: howto

Долго лежала в тумбочке моя Arduino, преждем чем я достал ее и решил хоть что нибудь попробовать, ну и попробовал издавать с помощью нее какие нибудь звуки. Для этого я нашел какуюто старую пьезо пищалку и срочно прикрепил ее на breadboard, подключил ее к arduino написал немного кода, и вот что получилось:

В планах наверное подключить туда клавиатуру, чтобы сделать синтезатор, чтобы можно было делать chiptune

Исходники под катом и на гитхабе https://github.com/noroot/arduinostuff, код не мой, взял с гугла источник уже непомню, но код немного исправил.

Для тех кто не знает что такое Arduino, - это такая opensource hardware платформа для программирования микроконтроллеров, выглядит она так:

Файл pitches.h можно взять здесь https://github.com/noroot/arduinostuff/blob/master/lib/pitches.h

#include <pitches.h>


#define melodyPin 3
//Mario main theme melody
int melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7, 
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0, 

  NOTE_C7, 0, 0, NOTE_G6, 
  0, 0, NOTE_E6, 0, 
  0, NOTE_A6, 0, NOTE_B6, 
  0, NOTE_AS6, NOTE_A6, 0, 

  NOTE_G6, NOTE_E7, NOTE_G7, 
  NOTE_A7, 0, NOTE_F7, NOTE_G7, 
  0, NOTE_E7, 0,NOTE_C7, 
  NOTE_D7, NOTE_B6, 0, 0,

  NOTE_C7, 0, 0, NOTE_G6, 
  0, 0, NOTE_E6, 0, 
  0, NOTE_A6, 0, NOTE_B6, 
  0, NOTE_AS6, NOTE_A6, 0, 

  NOTE_G6, NOTE_E7, NOTE_G7, 
  NOTE_A7, 0, NOTE_F7, NOTE_G7, 
  0, NOTE_E7, 0,NOTE_C7, 
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
  12, 12, 12, 12, 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12, 

  12, 12, 12, 12,
  12, 12, 12, 12, 
  12, 12, 12, 12, 
  12, 12, 12, 12, 

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,

  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};

//
//Underworld melody
int underworld_melody[] = {  
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, 
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4, 
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4, 
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4,NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
  12, 12, 12, 12, 
  12, 12, 6,
  3,
  12, 12, 12, 12, 
  12, 12, 6,
  3,
  12, 12, 12, 12, 
  12, 12, 6,
  3,
  12, 12, 12, 12, 
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18,18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};

void setup(void)
{
   pinMode(3, OUTPUT);//buzzer
   pinMode(13, OUTPUT);//led indicator when singing a note

}
void loop()
{
//sing the tunes
//  sing(1);
//  sing(1);
  sing(2);
}
int song = 0;

void sing(int s){      
   // iterate over the notes of the melody:
   song = s;
   if(song==2){
     Serial.println(" 'Underworld Theme'");
     int size = sizeof(underworld_melody) / sizeof(int);
     for (int thisNote = 0; thisNote < size; thisNote++) {

       // to calculate the note duration, take one second
       // divided by the note type.
       //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
       int noteDuration = 1000/10;
       //underworld_tempo[thisNote];

       buzz(melodyPin, underworld_tempo[thisNote],noteDuration);

       // to distinguish the notes, set a minimum time between them.
       // the note's duration + 30% seems to work well:
       int pauseBetweenNotes = noteDuration * 1.30;
       delay(pauseBetweenNotes);

       // stop the tone playing:
       buzz(melodyPin, 0,noteDuration);

    }

   }else{

     Serial.println(" 'Mario Theme'");
     int size = sizeof(melody) / sizeof(int);
     for (int thisNote = 0; thisNote < size; thisNote++) {

       // to calculate the note duration, take one second
       // divided by the note type.
       //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
       int noteDuration = 1000/tempo[thisNote];

       buzz(melodyPin, melody[thisNote],noteDuration);

       // to distinguish the notes, set a minimum time between them.
       // the note's duration + 30% seems to work well:
       int pauseBetweenNotes = noteDuration * 1.30;
       delay(pauseBetweenNotes);

       // stop the tone playing:
       buzz(melodyPin, 0,noteDuration);

    }
  }
}

void buzz(int targetPin, long frequency, long length) {
  digitalWrite(13,HIGH);
  long delayValue = 1000000/frequency/2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length/ 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to 
  //// get the total number of cycles to produce
  for (long i=0; i < numCycles; i++){ // for the calculated length of time...
    digitalWrite(targetPin,HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin,LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
  digitalWrite(13,LOW);

}

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